Water TD

All Water TD Guides

Water TD guides: how the flood behaves, which turret builds hold a riverbank, and how to spend 170+ skill tree upgrades without wasting runs.

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Turrets & Abilities

Water TD Turrets: Every Family and What It Does
A field guide to every Water TD turret family: auto, flame, tesla, laser, fan and mortar, plus the ability nodes that share the same skill tree.
Water TD Best Turrets: Ranked by Job, Not Tier
There is no single best turret in Water TD. Here is which turret wins each job, what to unlock first, and where each family fails on a real map.
Water TD Builds: How the Two-Build System Works
Every Water TD turret has two builds. Here is what the diamond nodes cost, how CLEAR and PERFECT gate them, and how to choose without wasting currency.
Water TD Turret Placement: Where Banks Decide
Placement in Water TD is a hydraulics problem. Here is how bends, chokepoints, elevation and erosion decide which tiles keep a turret alive and useful.
Water TD Abilities: Fire, Ice, Lightning and Undo
The five Water TD abilities explained by timing rather than damage: fireball, frost wall, lightning, reverse and black hole, and when each one saves a run.
Water TD Frost Wall: The Ice Dam That Buys Time
How to use the Water TD frost wall as a temporary dam: where to raise it, how long to hold it, and why freezing the wrong channel loses the map.
Water TD Reverse: Send the Flood Back Upstream
Water TD Reverse is a tempo reset, not a nuke. How the whirlpool works, when to fire it, and what patch 1.0.1 fixed about levels that would not end.
Water TD Black Hole: The Best Volume Delete
Water TD Black Hole pulls water into a point and damages per tick. How patch 1.0.1 changed it, where to place it, and why stacking works again.

Flood Mechanics

Progression

Reference